Cub3D
 
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s_input Struct Reference

Structure that handle the input of the player. More...

#include <data_structure.h>

Data Fields

bool fwd
 
bool bckwd
 
bool left
 
bool right
 
bool turn_left
 
bool turn_right
 
bool collision
 
bool minimap
 
bool fov
 
int mouse_input
 
int skip_next_mouse_input
 
int delta_mouse_x
 

Detailed Description

Structure that handle the input of the player.

Field Documentation

◆ bckwd

bool s_input::bckwd

◆ collision

bool s_input::collision

◆ delta_mouse_x

int s_input::delta_mouse_x

◆ fov

bool s_input::fov

◆ fwd

bool s_input::fwd

◆ left

bool s_input::left

◆ minimap

bool s_input::minimap

◆ mouse_input

int s_input::mouse_input

◆ right

bool s_input::right

◆ skip_next_mouse_input

int s_input::skip_next_mouse_input

◆ turn_left

bool s_input::turn_left

◆ turn_right

bool s_input::turn_right

The documentation for this struct was generated from the following file: