Structure that handle the input of the player. More...
#include <data_structure.h>
Data Fields | |
| bool | fwd |
| bool | bckwd |
| bool | left |
| bool | right |
| bool | turn_left |
| bool | turn_right |
| bool | collision |
| bool | minimap |
| bool | fov |
| int | mouse_input |
| int | skip_next_mouse_input |
| int | delta_mouse_x |
Structure that handle the input of the player.
| bool s_input::bckwd |
| bool s_input::collision |
| int s_input::delta_mouse_x |
| bool s_input::fov |
| bool s_input::fwd |
| bool s_input::left |
| bool s_input::minimap |
| int s_input::mouse_input |
| bool s_input::right |
| int s_input::skip_next_mouse_input |
| bool s_input::turn_left |
| bool s_input::turn_right |