Structure to handle the special map needed for rendering. More...
#include <data_structure.h>

Data Fields | |
| int * | walls |
| size_t | width |
| size_t | height |
| t_pos2 | start_pos |
| float | start_angle |
| t_pos2 | key |
| t_pos2 | door |
Structure to handle the special map needed for rendering.
| t_pos2 s_map_raoul::door |
| size_t s_map_raoul::height |
| t_pos2 s_map_raoul::key |
| float s_map_raoul::start_angle |
| t_pos2 s_map_raoul::start_pos |
| int* s_map_raoul::walls |
| size_t s_map_raoul::width |