Cub3D
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Here is a list of all variables with links to the structures/unions they belong to:
- a -
alt_textures :
s_map
angle :
s_player
argb :
u_color
- b -
backbuffer :
s_mlx
background :
s_settings
bckwd :
s_input
bits_per_pixel :
s_img
- c -
capacity :
s_posvec
ceil_color :
s_raydata
ceiling :
s_textures
circle_no :
s_settings
circle_yes :
s_settings
collision :
s_input
color :
s_circle
config :
s_map
- d -
data :
s_posvec
delta_dist :
s_raydata
delta_mouse_x :
s_input
door :
s_map_raoul
,
s_textures
door_tex :
s_args
draw_end :
s_spritedata
draw_start :
s_spritedata
- e -
east :
s_textures
endian :
s_img
error :
s_map
exit :
s_map
- f -
file :
s_map
file_nb_lines :
s_map
floor :
s_textures
floor_color :
s_raydata
fov :
s_input
,
s_player
fwd :
s_input
- g -
gen :
s_args
goal :
s_args
- h -
height :
s_img
,
s_map_raoul
hit_side :
s_raydata
hit_wall :
s_raydata
- i -
img :
s_img
input :
s_data
is_alt_textures :
s_map
- k -
key :
s_map_raoul
,
s_textures
key_tex :
s_args
- l -
left :
s_input
len :
s_posvec
- m -
map :
s_args
,
s_data
,
s_map
,
s_raydata
map_2d :
s_map
minimap :
s_input
minimap_size :
s_mlx
mlx :
s_data
mlx_ptr :
s_mlx
mlx_width :
s_img
mouse_input :
s_input
mouse_x :
s_mlx
mouse_y :
s_mlx
- n -
north :
s_textures
number_of_moves :
s_map
- p -
path :
s_img
plane :
s_raydata
player :
s_data
pos :
s_player
,
s_raydata
pxls :
s_img
- r -
radius :
s_circle
ray_dir :
s_raydata
rdata :
s_spritedata
right :
s_input
- s -
settings :
s_mlx
side_dist :
s_raydata
skip_next_mouse_input :
s_input
south :
s_textures
sprite :
s_spritedata
sprite_screen_x :
s_spritedata
sprite_size :
s_spritedata
start_angle :
s_map_raoul
start_pos :
s_map_raoul
state :
s_settings
step :
s_raydata
- t -
textures :
s_map
transform :
s_spritedata
turn_left :
s_input
turn_right :
s_input
- w -
walls :
s_map_raoul
west :
s_textures
width :
s_img
,
s_map_raoul
win_ptr :
s_mlx
,
s_settings
win_size :
s_mlx
- x -
x :
s_circle
,
s_coordinates
,
s_pos2
,
s_vec2
- y -
y :
s_circle
,
s_coordinates
,
s_pos2
,
s_vec2
- z -
z_buffer :
s_mlx
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1.13.2